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News with tag North America  RSS

From: www.gamesradar.com

Quadcopter Pilot Challenge is Flying Into North America Soon

Added: 23.06.2015 23:00 | 8 views | 0 comments


Article: Quadcopter Pilot Challenge is Flying Into North America Soon

Gives a first-person view on the GamePad

From: www.nintendolife.com

Devil May Cry 4 Special Edition Launch Screens Released

Added: 23.06.2015 17:15 | 12 views | 0 comments


EB: Capcoms Devil May Cry 4 Special Edition is now available for the PS4 and Xbox One in North America (EU tomorrow), and globally for PC. The digital download only costs $24.99, so its a great time to check out DMC 4 if you missed it the first time around. The Special Edition will add three new characters plus the Legendary Dark Knight Mode, Turbo Mode, new costumes, 1080p support with a smooth 60fps, and a rebalanced combat system for a better gameplay experience. Head on down below to check out the newly released launch screenshots! Theres also the launch trailer to view.

From: n4g.com

Dragon Ball Z: Extreme Butoden Western release confirmed

Added: 23.06.2015 10:15 | 9 views | 0 comments


Bandai Namco announced that Dragon Ball Z: Extreme Butoden for Nintendo 3DS will be available in Europe on October 16th and in North America on October 20th.

From: n4g.com

Smaller New 3DS May Come to North America After All

Added: 22.06.2015 19:40 | 4 views | 0 comments


Gamers in North America may soon be able to deck out their handheld with swappable faceplates.

From: www.ign.com

Sega Targets Later 2015 for Yakuza 5 Release

Added: 21.06.2015 13:00 | 13 views | 0 comments




We first heard of Yakuza 5's localization in December, and now, Sega has a more specific time frame set. Its own official website lists the game as a "Fall 2015" release for North America. Click into the specific Yakuza 5 section of the site to see what I mean. Previously, it had only said "2015." You have to enter your age to enter the site, but I encourage lying on that. I wonder if someone reads the birth dates on those? Like, does someone keep data? Does said data show an overwhelming number of birthdays on January 1st? I just pick January 1 every time, and then a year that was a long-ass time ago like 1926 or something. I'd pick 1770 or something if they'd let me. Yakuza 5‘s late 2015 arrival puts it in North America almost approximately three years after its December 2012 Japanese release date. It will be coming as a digital exclusive on the PlayStation Network.

From: www.gamerevolution.com

Dr. Mario: Miracle Cure Review - Load the Game

Added: 19.06.2015 21:16 | 25 views | 0 comments


Load the Game: Dr. Mario: Miracle Cure came as quite a surprise. It was announced and released in Japan on May 31, and it finally hit the eShop in North America and Europe on June 11. By bringing classic Dr. Mario gameplay together with elements from Dr. Luigi and Dr. Mario Online Rx, Miracle Cure provides an excellent Dr. Mario experience for a low price.

From: n4g.com

Enjoy 40 Minutes of North American Xenoblade Chronicles X Gameplay from Nintendo's Livestream

Added: 19.06.2015 2:16 | 7 views | 0 comments


Xenoblade Chronicles X has finally gotten an official release for North America and today receives some impressive gameplay footage from that version thanks to the Nintendo Treehouse livestream.

From: n4g.com

Star Wars: Battlefront delivers E3#39;s most dazzling demo

Added: 18.06.2015 16:08 | 18 views | 0 comments


Star Wars Battlefront has always been exciting. But you know what’s better than exciting? Giga-exciting. And fortunately, that’s exactly what DICE’s game now very much is, after its Hoth-based E3 gameplay demo.

It looks insane. It plays like someone just threw a first-person camera into a Star Wars movie battle. It has all the exciting, flash-bang bombast you want, and all the chaotic, intimate, human focus Star Wars needs. It is, quite frankly, a relentless, giddy, air-punch generator, and if you haven’t watched that demo yet, you must do so immediately, below, before you click on to learn all the new Battlefront details from . Also, some guy called Skywalker turned up. We hear he’s quite a big deal.

Also, why not check out everything we know about while you're here? Seriously, why the hell not? It's going to be great!

You know that really smarmy trick devs and publishers play when they know they have a really good looking game? The one where they run what looks like a cut-scene, then reveal it to be in-game just as you’re waiting for the cut? For once, we don’t actually begrudge EA or DICE that smugness. Seeing the gun and HUD come up over that Hoth corridor was, visually at least, the holymotherfuckingshitballs moment at E3. And it continued.

Although transparently choreographed to show the game at its most cinematic, Battlefront’s E3 2015 gameplay demo has us sold. In terms of fidelity, it’s stunning, DICE’s take-photos-of-ever-Star-Wars-prop-ever-and-use-them-for-textures strategy turning in genuinely unbelievable results. Seeing the game running for the first time is – at last – a real next-gen moment. But beyond that it’s the feel of the damn thing. TIE fighters move in just the right way as they scream and bank through the sky. AT-ATs shuffle and judder exactly as they should. Explosions and blaster fire have that same presence and texture you instinctively know is right. Even the radio chatter, right down to the acting style, is 100% Star Wars.

There might not be a strict class system in Battlefront, but that doesn’t mean that this is all-shooting, all the time. Although not formally discussed during the game’s on-stage E3 demo, we saw plenty of very cool, very Star Wars points of difference between the characters in play.

Some have small booster packs allowing quick, extended jumps, ideal for dodging out of the way of incoming fire or beating an opponent in the race to an objective. AT-AT drivers look to be able to pepper the ground with airstrikes. Orbital bombardments are in as well. And to defend against those, some players can also pop up impromptu bubble shields to protect anyone who can hop under them in time. Combined with Battlefront’s breakneck pace and constant pockets of aggression around multiple objectives, the resulting sense of giddy, dynamic, organised chaos feels… well it just feels very, very Star Wars.

It may seem an innocuous point to make, but it’s not. Obviously, this is something that should just happen, but if it didn’t, then the whole deal would be off. It would be catastrophic. Star Wars Battlefront would be over. But fear not. Taking down AT-ATs with Snowspeeder tow-cables is totally a thing. We’re not currently entirely sure how complex a process it is (as in, whether you need to actually aim and fire the cable, before carefully, manually snaring the legs, or whether it’s automated after doing a certain amount of damage), but it happens, it looks brilliant, and those big laser-dogs crump down just as they should. That’s what matters.

Don’t pretend you won’t 100% lose your mind when you first do it. Because you will. It will be lost.

Battlefront purists, fear not. While you may have – understandably – worried that some of the essence of the series would be lost via DICE’s transition from thirdto first-person shooting, that is not the case. This is an equal opportunities Star Wars shooter. Whether you want the immersion of FPS, or the wider viewing angle of TPS, Battlefront has you covered.

As the E3 demo switched between multiple viewpoints, both rebel and imperial, so too did the camera mode. It seems that either perspective will be freely available at the touch of a button. Old fan or new, this Battlefront should let you liberate the galaxy or blast rebel scum in exactly the fashion you wish. Huzzah!

Gameplay aside, this is the other big E3 reveal. Well, insofar as something that was obviously going to happen can be deemed a reveal. Joining the already announced Darth Vader and Boba Fett, Skywalker The Younger is a playable hero character in Star Wars: Battlefront. Sporting an insta-kill lightsaber and a very meaty Force push, Luke is Godzilla to normal ground troops, and a fearsome match for enemy hero units.

Though don’t judge us if we push our nerd glasses up our faces for a moment and question the canonical validity of Return of the Jedi Luke appearing in the battle of Hoth. We’re going to judge ourselves harder than you ever could, believe us.

Star Wars: Battlefront has arrived. At this year's Star Wars Celebration convention, we got the chance to see Battlefront in action and speak with the developers about what to expect from this new game. There's a lot to comb through, but at the top of the pile is the release date, which is currently set for November 17 in North America and November 20 in the UK. It's coming to PlayStation 4, Xbox One, and PC through Origin.

Not long after that, the first DLC pack will be released, but we'll get to that in just a moment. Did you know that you can play in either first or third-person? We've got those details and so much more straight from the show floor, so read on and prepare yourself for the intergalactic battle of a lifetime.

Meanwhile, here's the latest trailer for December's movie, and our breakdown of its secrets.

If your favorite skirmish from the Star Wars franchise is the Gungan battle on Naboo, well, I've got some bad news for you. Star Wars: Battlefront will focus primarily on the original trilogy, with warzones across four planets: Endor, Hoth, Tatooine, and Sullust. Those first three should come as no surprise to Star Wars fans, as we've seen 'em all before. But that last one, Sullust, is largely unknown outside of the now-defunct expanded universe.

According to Wookieepedia, "All of Sullust was composed of multicolored rock, veined by lava channels; the planet went through atmospheric blackouts caused by gouts of smoke and ash." It's basically a hellish volcano planet, neat. The developers also revealed their first free DLC update for the game, which will be the Battle of Jakku. Naturally, this will take place on Jakku, and will help explain why the planet looks the way it does when you see in it Episode VII.

This DLC will be released to all SWB players on December 8, though if you pre-order the game you'll get the DLC a week early on December 1.

If you were hoping to hop in an X-Wing and fly from the jungles of Endor to the Death Star's core, well, maybe next time. Similar to the developer's own Battlefield franchise, Battlefront will feature three primary ways to wreak havoc on the other teams: troops, vehicles, and aircraft. In the demo we saw, X-Wings, TIE Fighters, Snowspeeders, AT-ATs, AT-STs, Speeder Bikes, and the Millennium Falcon were shown - all of which will be fully playable. They'll also be confined to the planet they're currently stationed on, so don't think you can just bail on a fight by flying into the stratosphere.

Star Wars games, especially the multiplayer ones, have all faced the same problem: everyone wants to be a Jedi (or Sith). Who has time for a lowly Stormtrooper when you could be a lightsaber-wielding, lightning-shooting badass? All the footage we saw featured Stormtrooper and Rebel Alliance soldiers fighting with various blasters and other ranged weapons - that is, until freaking Darth Vader popped in at the end a ripped a few Rebels a new one.

No, there's no Darth Vader character class or anything like that. By fulfilling certain conditions (that are still unknown), players will be able to spawn in as an iconic Star Wars character, such as Darth Vader or Boba Fett. Each of these legendary warriors will be packing their own special weapons and abilities (yes, Vader can force choke people). As for those certain conditions, DICE couldn't confirm if these transformations will be earned as Killstreak rewards or via some other means.

If you and a friend want a more relaxed Star Wars: Battlefront experience - meaning you're not dying over and over in multiplayer - then the co-op missions might be more your speed. These are specific challenges that recreate iconic moments from the original trilogy, such as the battle for Hoth. They're designed to be highly replayable with various customization settings, and can be tackled online with a buddy, or offline via split-screen (also with a buddy).

Partnerships are a sacred contract between you and another player, and once you've entered one you're entitled to certain benefits. For starters, you and your partner can always see each other on the minimap, and you can always spawn on that person so that you're never apart. Presumably, this only applies if both players are on the same team; otherwise, this could lead to some real unfortunate respawns.

Partners can also share unlocks with each other. While the developers weren't ready to talk about all the character progression options in the game, they did note that if one player had unlocked a special, high-powered weapon, they could share that weapon with their partner, even if they're at a much lower level. In this way, players can use partnerships to boost others up who are perhaps new to Battlefront.

Not much more to say about this one. Unlike developer DICE's Battlefield 4, which capped out at 64 players, Battlefront will feature games that hold up to 40 players total. If you're looking for something more manageable, the game will support multiplayer with as few as eight players (or those two-person missions mentioned earlier).

During our demo of the game, we noticed the person playing earned more points for scoring headshots, grenade kills, or other extravagant executions. And then there was the ominous 'Nemesis bonus'. DICE wouldn't comment on what the Nemesis bonus entailed, or if it's attached to a larger Nemesis system, but all those secrets will surely be revealed in the coming months leading up to Battlefront's release.

And for more on all things Star Wars, check out our .

Dragon Quest Heroes' Localization Could Mean More Dragon Quest Coming Weest

Added: 17.06.2015 22:51 | 6 views | 0 comments


to be released in North America.

When asked if Square Enix could bring more Dragon Quest games West if Heroes sold well, producer Ryota Aomi was optimistic. He also said developers plan to leverage the PS4's popularity to create more new Dragon Quest in their native Japan.

"We really are looking to expand on the series in a number of different ways, and we're not just looking to expand into North American but Asia as well," he said through a translator. "Using the PlayStation platform is one big way of doing that. So we'll look at how the game does and how that's working, and then maybe use that to think seriously about which of the previous Dragon Quest titles we want to bring out to other regions."

Dragon Quest Heroes will launch in North America on October 13 and in Europe on October 16.

From: www.gamespot.com


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